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Epic Video games demoed the great lighting and shadow capabilities of its Unreal Engine 5.2 recreation motor at the Game Developers Conference in San Francisco.
Epic Games CEO Tim Sweeney and Unreal Engine chief Nick Penwarden confirmed neat attributes like a new substrate shading program that permits artists to writer resources at a amount of good quality and fidelity that was not probable just before in authentic time.
In carrying out so, it confirmed off renderings of an electrical car or truck from Rivian, exhibiting how it was possible to promptly change the surface of a car’s digital product, incorporating versions to its paint job, or introducing filth and mud to the surface from driving by way of puddles.
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Normally, artists would have to go through a programmer to make such changes happen. Now the artist can do it alone in real time.
Unreal Engine 5 has tools to more easily make huge open worlds with procedurally generated content. Quixel megascans enable the creation of scenes with things like dense vegetation more easily. In the Rivian demo, an EV truck drove through water and I could see the dust and mud washed off the truck. Lumen events react in real time as developers move a light source around in a scene. And the changes propagate in real time in a scene in games such as Lords of the Fallen.
Fortnite’s Chapter 4 is using the new technology. Lumen can bring light flooding into a room in the game’s environment. Sweeney said there are more than 500 million Fortnite accounts and 230 million users on the Epic Games Store.
There were 71 million polygons in the Rivian truck, enabled by Unreal’s Nanite. Epic Games showed off its opal metallic paint and its iridescent look on the truck’s surface. You can add dust and dirt layers on top of that. About 77% of all Unreal users are on Unreal Engine 5, said Dana Cowley, communications director at Epic Games.
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